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Atlas Game Manager
A game manager for f95 and dlsite written in c++
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#include <QByteArray>#include <QFuture>#include <QNetworkAccessManager>#include <QNetworkReply>#include <QPixmap>#include <filesystem>#include "core/Types.hpp"#include "core/database/record/game/Game.hpp"Go to the source code of this file.
Namespaces | |
| namespace | atlas |
| namespace | atlas::images |
| namespace | atlas::images::async |
Macros | |
| #define | ATLASGAMEMANAGER_IMPORT_HPP |
Functions | |
| void | atlas::images::saveImage (const QByteArray &byteArray, const std::filesystem::path &dest) |
| std::filesystem::path | atlas::images::importImage (const std::filesystem::path &path, const RecordID game_id) |
| std::filesystem::path | atlas::images::importPixmap (const QPixmap pixmap, const RecordID game_id) |
| std::filesystem::path | atlas::images::importPixmap (const QPixmap pixmap, const atlas::records::Game game) |
| QFuture< std::filesystem::path > | atlas::images::async::importImageFromURL (const QString url, const RecordID record_id) |
| QFuture< std::filesystem::path > | atlas::images::async::importImage (const std::filesystem::path &path, const RecordID game_id) |
Stores the image located at path in the data folder. | |
| QFuture< std::filesystem::path > | atlas::images::async::importPixmap (const QPixmap pixmap, const RecordID game_id) |
| #define ATLASGAMEMANAGER_IMPORT_HPP |