Atlas Game Manager
A game manager for f95 and dlsite written in c++
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import.hpp File Reference
#include <QByteArray>
#include <QFuture>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QPixmap>
#include <filesystem>
#include "core/Types.hpp"
#include "core/database/record/game/Game.hpp"

Go to the source code of this file.

Namespaces

namespace  atlas
 
namespace  atlas::images
 
namespace  atlas::images::async
 

Macros

#define ATLASGAMEMANAGER_IMPORT_HPP
 

Functions

void atlas::images::saveImage (const QByteArray &byteArray, const std::filesystem::path &dest)
 
std::filesystem::path atlas::images::importImage (const std::filesystem::path &path, const RecordID game_id)
 
std::filesystem::path atlas::images::importPixmap (const QPixmap pixmap, const RecordID game_id)
 
std::filesystem::path atlas::images::importPixmap (const QPixmap pixmap, const atlas::records::Game game)
 
QFuture< std::filesystem::path > atlas::images::async::importImageFromURL (const QString url, const RecordID record_id)
 
QFuture< std::filesystem::path > atlas::images::async::importImage (const std::filesystem::path &path, const RecordID game_id)
 Stores the image located at path in the data folder.
 
QFuture< std::filesystem::path > atlas::images::async::importPixmap (const QPixmap pixmap, const RecordID game_id)
 

Macro Definition Documentation

◆ ATLASGAMEMANAGER_IMPORT_HPP

#define ATLASGAMEMANAGER_IMPORT_HPP