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Atlas Game Manager
A game manager for f95 and dlsite written in c++
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Namespaces | |
| namespace | cache |
| namespace | crypto |
| namespace | database |
| namespace | exceptions |
| namespace | images |
| namespace | import |
| namespace | internal |
| namespace | logging |
| namespace | network |
| namespace | notifications |
| namespace | records |
| namespace | remote |
| namespace | tags |
| namespace | updater |
| namespace | utils |
Classes | |
| class | AtlasRemote |
| Manages all remote connections to the Atlas remote server. More... | |
| class | AtlasUpdater |
Functions | |
| void | initRemoteHandler () |
| void | shutdownRemoteHandler () |
| AtlasRemote & | atlasRemote () |
| void | parse (const std::vector< char > file_data) |
| std::size_t | get_block_size (const LZ4F_frameInfo_t *info) |
| std::vector< char > | extract (const std::filesystem::path path) |
| void | initUpdateHandler (bool isManual) |
| void | shutdownUpdateHandler () |
| AtlasRemote & atlas::atlasRemote | ( | ) |
| std::vector< char > atlas::extract | ( | const std::filesystem::path | path | ) |
| std::size_t atlas::get_block_size | ( | const LZ4F_frameInfo_t * | info | ) |
| void atlas::initRemoteHandler | ( | ) |
| void atlas::initUpdateHandler | ( | bool | isManual | ) |
| void atlas::parse | ( | const std::vector< char > | file_data | ) |
| void atlas::shutdownRemoteHandler | ( | ) |
| void atlas::shutdownUpdateHandler | ( | ) |