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Atlas Game Manager
A game manager for f95 and dlsite written in c++
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#include "import.hpp"#include <QImage>#include <QNetworkAccessManager>#include <QtConcurrent>#include <fstream>#include "blurhash.hpp"#include "core/logging/logging.hpp"#include "core/network/NetworkManager.hpp"#include "core/utils/crypto.hpp"#include "core/utils/threading/pools.hpp"#include "images.hpp"Namespaces | |
| namespace | atlas |
| namespace | atlas::images |
| namespace | atlas::images::async |
Functions | |
| void | atlas::images::saveImage (const QByteArray &byteArray, const std::filesystem::path &dest) |
| void | atlas::images::saveImage (const QImage &img, const std::filesystem::path &dest) |
| std::filesystem::path | atlas::images::importImage (const std::filesystem::path &path, const RecordID game_id) |
| std::filesystem::path | atlas::images::importPixmap (const QPixmap pixmap, const RecordID game_id) |
| std::filesystem::path | atlas::images::importImageFromURL (const QString url, const RecordID record_id) |
| QFuture< std::filesystem::path > | atlas::images::async::importImageFromURL (const QString url, const RecordID record_id) |
| QFuture< std::filesystem::path > | atlas::images::async::importImage (const std::filesystem::path &path, const RecordID game_id) |
Stores the image located at path in the data folder. | |