#include <QString>
#include <filesystem>
#include <vector>
Go to the source code of this file.
|
| enum | Engine : int {
ENGINES_BEGIN = 0
, RenPy
, Unity
, Unreal
,
RPGM
, WolfRPG
, VisualNovelMaker
, TyanoBuilder
,
Java
, Flash
, RAGS
, KiriKiri
,
NScripter
, NVList
, Sukai2
, HTML
,
QSP
, BAT
, ENGINES_END
, MonoGame
,
GamesforLive
, XNA
, Adobe_AIR
, UNKNOWN
} |
| |
◆ ATLAS_ENGINEDETECTION_HPP
| #define ATLAS_ENGINEDETECTION_HPP |
◆ Engine
| Enumerator |
|---|
| ENGINES_BEGIN | |
| RenPy | |
| Unity | |
| Unreal | |
| RPGM | |
| WolfRPG | |
| VisualNovelMaker | |
| TyanoBuilder | |
| Java | |
| Flash | |
| RAGS | |
| KiriKiri | |
| NScripter | |
| NVList | |
| Sukai2 | |
| HTML | |
| QSP | |
| BAT | |
| ENGINES_END | |
| MonoGame | |
| GamesforLive | |
| XNA | |
| Adobe_AIR | |
| UNKNOWN | |
◆ checkEngineType()
◆ detectExecutables()
◆ determineEngine()
Returns an engine type of ENGINES_END if no engine is determined.
◆ engineName()
| QString engineName |
( |
const Engine | engine | ) |
|
Returns a string name of the engine.
◆ engineNameT()
String name of the engine.
◆ isEngineT()
Function to be specialized for each Engine to return true if the engine is valid.
◆ scoreExecutables()
| std::vector< std::filesystem::path > scoreExecutables |
( |
std::vector< std::filesystem::path > | paths, |
|
|
const Engine | engine_type ) |
- Warning
- Provides no MIME checking. CHECK YOURSELF
- Parameters
-
- Returns