Atlas Game Manager
A game manager for f95 and dlsite written in c++
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Here is a list of all functions with links to the files they belong to:
- a -
addSpaces() :
ExtractionImportDialog.cpp
- b -
bindParameter() :
binders.hpp
blurToSize() :
QImageBlur.cpp
,
QImageBlur.hpp
- c -
checkEngineType() :
engineDetection.cpp
,
engineDetection.hpp
checkLanguages() :
ExtractionImportDialog.cpp
checkOsNames() :
ExtractionImportDialog.cpp
clear_lock() :
main.cpp
- d -
detectExecutables() :
engineDetection.cpp
,
engineDetection.hpp
determineEngine() :
engineDetection.cpp
,
engineDetection.hpp
- e -
engineName() :
engineDetection.cpp
,
engineDetection.hpp
engineNameT() :
engineDetection.hpp
engineNameT< Adobe_AIR >() :
engineDetection.cpp
engineNameT< BAT >() :
engineDetection.cpp
engineNameT< Flash >() :
engineDetection.cpp
engineNameT< HTML >() :
engineDetection.cpp
engineNameT< Java >() :
engineDetection.cpp
engineNameT< KiriKiri >() :
engineDetection.cpp
engineNameT< MonoGame >() :
engineDetection.cpp
engineNameT< NScripter >() :
engineDetection.cpp
engineNameT< NVList >() :
engineDetection.cpp
engineNameT< QSP >() :
engineDetection.cpp
engineNameT< RAGS >() :
engineDetection.cpp
engineNameT< RenPy >() :
engineDetection.cpp
engineNameT< RPGM >() :
engineDetection.cpp
engineNameT< Sukai2 >() :
engineDetection.cpp
engineNameT< TyanoBuilder >() :
engineDetection.cpp
engineNameT< Unity >() :
engineDetection.cpp
engineNameT< UNKNOWN >() :
engineDetection.cpp
engineNameT< Unreal >() :
engineDetection.cpp
engineNameT< VisualNovelMaker >() :
engineDetection.cpp
engineNameT< WolfRPG >() :
engineDetection.cpp
engineNameT< XNA >() :
engineDetection.cpp
escape() :
QueryBuilder.cpp
,
QueryBuilder.hpp
executeProc() :
executeProc.cpp
,
executeProc.hpp
extract() :
extractors.hpp
extractRow() :
extractors.hpp
extractUntilNext() :
QueryBuilder.cpp
,
QueryBuilder.hpp
- f -
findEngine() :
engineDetection.cpp
findVersionType() :
ExtractionImportDialog.cpp
- g -
generateQuery() :
QueryBuilder.cpp
,
QueryBuilder.hpp
getEngineNameT() :
engineDetection.cpp
getSettingsObject() :
config.hpp
globalPools() :
pools.cpp
,
pools.hpp
- h -
hardTerminateProcess() :
executeProc.cpp
,
executeProc.hpp
hash() :
SIModel.cpp
- i -
importGame() :
Importer.cpp
,
Importer.hpp
isBlacklist() :
engineDetection.cpp
isBlacklistT() :
engineDetection.cpp
isDigit() :
ExtractionImportDialog.cpp
isEngineT() :
engineDetection.hpp
isEngineT< Adobe_AIR >() :
engineDetection.cpp
isEngineT< BAT >() :
engineDetection.cpp
isEngineT< ENGINES_BEGIN >() :
engineDetection.cpp
isEngineT< ENGINES_END >() :
engineDetection.cpp
isEngineT< Flash >() :
engineDetection.cpp
isEngineT< HTML >() :
engineDetection.cpp
isEngineT< Java >() :
engineDetection.cpp
isEngineT< KiriKiri >() :
engineDetection.cpp
isEngineT< MonoGame >() :
engineDetection.cpp
isEngineT< NScripter >() :
engineDetection.cpp
isEngineT< NVList >() :
engineDetection.cpp
isEngineT< QSP >() :
engineDetection.cpp
isEngineT< RAGS >() :
engineDetection.cpp
isEngineT< RenPy >() :
engineDetection.cpp
isEngineT< RPGM >() :
engineDetection.cpp
isEngineT< Sukai2 >() :
engineDetection.cpp
isEngineT< TyanoBuilder >() :
engineDetection.cpp
isEngineT< Unity >() :
engineDetection.cpp
isEngineT< Unreal >() :
engineDetection.cpp
isEngineT< VisualNovelMaker >() :
engineDetection.cpp
isEngineT< WolfRPG >() :
engineDetection.cpp
isEngineT< XNA >() :
engineDetection.cpp
isNamespace() :
QueryBuilder.cpp
isOperator() :
QueryBuilder.cpp
- m -
main() :
main.cpp
- o -
operator/() :
operators.hpp
orderToStr() :
QueryBuilder.cpp
,
QueryBuilder.hpp
- p -
parse() :
QueryBuilder.cpp
parseBytesize() :
QueryBuilder.cpp
,
QueryBuilder.hpp
parseNamespace() :
QueryBuilder.cpp
parseOperator() :
QueryBuilder.cpp
parseStringByDelimiter() :
ExtractionImportDialog.cpp
parseSystem() :
QueryBuilder.cpp
processIsRunning() :
executeProc.cpp
,
executeProc.hpp
processString() :
QueryBuilder.cpp
,
QueryBuilder.hpp
- r -
runner() :
GameScanner.cpp
- s -
scoreExecutables() :
engineDetection.cpp
,
engineDetection.hpp
seperateNamespace() :
QueryBuilder.cpp
,
QueryBuilder.hpp
softTerminateProcess() :
executeProc.cpp
,
executeProc.hpp
- t -
trimSpaces() :
QueryBuilder.cpp
,
QueryBuilder.hpp
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