#include <GameScanner.hpp>
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| void | start (const std::filesystem::path path, const QString regex, const bool size_folders) |
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| | ~GameScanner () override |
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| void | mainRunner (QPromise< void > &promise, const std::filesystem::path base, const QString regex, const bool size_folder) |
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◆ ~GameScanner()
| GameScanner::~GameScanner |
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◆ abort
| void GameScanner::abort |
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◆ emitComplete
| void GameScanner::emitComplete |
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inlineslot |
◆ foundGame
◆ isPaused
| bool GameScanner::isPaused |
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◆ isRunning
| bool GameScanner::isRunning |
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◆ mainRunner()
| void GameScanner::mainRunner |
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QPromise< void > & | promise, |
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const std::filesystem::path | base, |
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const QString | regex, |
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const bool | size_folder ) |
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◆ pause
| void GameScanner::pause |
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slot |
◆ prescanWaiting
| void GameScanner::prescanWaiting |
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signal |
Emitted when the prescanner has reached the point of waiting for the other threads to finish their work.
◆ resume
| void GameScanner::resume |
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◆ scanComplete
| void GameScanner::scanComplete |
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◆ start()
| void GameScanner::start |
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const std::filesystem::path | path, |
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const QString | regex, |
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const bool | size_folders ) |
◆ directories_left
| std::atomic< uint64_t > GameScanner::directories_left { 0 } |
◆ m_runner_future
| QFuture< void > GameScanner::m_runner_future {} |
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private |
◆ m_watcher
| QFutureWatcher< void > GameScanner::m_watcher {} |
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The documentation for this class was generated from the following files: